
Blockout done for the latest noob challenge on polycount
http://www.conceptroot.com/ult/upload_pic/image_1357150489.jpg

Not the best matched shot ever but that’s mainly down to screengrab position I think.
Still greybox done, preliminary lighting done.
My gmp should be finished tomorrow, not too much left to do ^_^

Decal materials and material functions have made me far happier than they should have, I remember when I used to have a life.
Graphic novel post process now has edge which detects if it’s black on black shading it puts a white edge round model and visa versa for white on white.
[added aerial view of the skull to show the white on white working]

Armchair with the graphic novel shader, now to get the edge detection to work with the current post process. Dreading to think how expensive this is going to be.
Had a stab at edge detection before I watch eat3D’s demo on, here’s what I got so far, hopefuly will be more finessed once I’ve watched a pro do it.
Below is a link to the material for your viewing pleasure.
https://dl.dropbox.com/u/502327/EdgeDetectionMat.png
[map is Epic’s Necropolis]